Rpg maker vx ace equipment slots

rpg maker vx ace equipment slots

Id like to just get rid of the Body Armor slot and have two Accessory slots Prefered Engine: RPG Maker VX Ace ; Engine Level: Expert; Class. Can I make more equipment slots. can I, and if so can i make more equipment slots, so default is weapon, sheild, head, body and acccessory. In RPG Maker, each actor is given 5 equip slots: Weapon; Shield; Headgear; Bodygear; Accessory. Additionally, you have the option to turn. So when you equip a sword, you can wear shields or gloves, but when you equip an axe you are restricted to gloves. Okay, so to set a new type of armor as an equip-able armor type, you set the slot number to armor type id. December 18, How do you remove a piece of equipment in the new slots say necklace using an event? You can add additional slots and even entirely new types of equipment. It took me a couple of days to work out all the little bugs but they were mostly my fault but something I would like to know is…. October 17, 2: You currently have javascript disabled. I'm trying to develop with the help of your script conditions which are certain heroes using certain types of weapons in different slots. Notify me of new comments via email. June 19, 7:

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Deine E-Mail-Adresse wird nicht veröffentlicht. Y sigue las instrucciones de sus respectivas partes. I've actually been following that tutorial as a guide to how the armor slots work in the code. Or if you're using my Unique Classes script then you can do something like this:. August 14, at December 22, Is it possible to do that with this script? January 5, 5: June 2, 2: Posted 30 January - December 17, 5: No matter what I do they keep calling themselves Headgear, Bodgear. I'll make some screen shots to help explain in a minute. The script is now implemented in a much sleeker fashion and it much more compatible. Rebirth Short Break Blog Machine Made: Is there a script call to set equipment for an actor? This is an amazing script.

Rpg maker vx ace equipment slots Video

YEP.10 - Equip Core - RPG Maker MV I solved problem Number 2 and now is working everyhting fine. For compatibility, I am using loads of scripts but the only ones which mastermind online interfer are: Some geospatial data on this website is provided by geonames. When you specify your equip slot for your actors, you specify the equip type. Where it shows HP, MP, ATK, DEF, MAT, MDF, AGI and LUK, I wanted to remove some of those parameters, like MDF and AGI for example. Script The most update version of this script can always be found on my blog. April 11,

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